1 |
5703
|
leinfelder
|
/*
|
2 |
|
|
* jQuery UI Effects Bounce 1.8.6
|
3 |
|
|
*
|
4 |
|
|
* Copyright 2010, AUTHORS.txt (http://jqueryui.com/about)
|
5 |
|
|
* Dual licensed under the MIT or GPL Version 2 licenses.
|
6 |
|
|
* http://jquery.org/license
|
7 |
|
|
*
|
8 |
|
|
* http://docs.jquery.com/UI/Effects/Bounce
|
9 |
|
|
*
|
10 |
|
|
* Depends:
|
11 |
|
|
* jquery.effects.core.js
|
12 |
|
|
*/
|
13 |
|
|
(function( $, undefined ) {
|
14 |
|
|
|
15 |
|
|
$.effects.bounce = function(o) {
|
16 |
|
|
|
17 |
|
|
return this.queue(function() {
|
18 |
|
|
|
19 |
|
|
// Create element
|
20 |
|
|
var el = $(this), props = ['position','top','left'];
|
21 |
|
|
|
22 |
|
|
// Set options
|
23 |
|
|
var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode
|
24 |
|
|
var direction = o.options.direction || 'up'; // Default direction
|
25 |
|
|
var distance = o.options.distance || 20; // Default distance
|
26 |
|
|
var times = o.options.times || 5; // Default # of times
|
27 |
|
|
var speed = o.duration || 250; // Default speed per bounce
|
28 |
|
|
if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE
|
29 |
|
|
|
30 |
|
|
// Adjust
|
31 |
|
|
$.effects.save(el, props); el.show(); // Save & Show
|
32 |
|
|
$.effects.createWrapper(el); // Create Wrapper
|
33 |
|
|
var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
|
34 |
|
|
var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
|
35 |
|
|
var distance = o.options.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3);
|
36 |
|
|
if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift
|
37 |
|
|
if (mode == 'hide') distance = distance / (times * 2);
|
38 |
|
|
if (mode != 'hide') times--;
|
39 |
|
|
|
40 |
|
|
// Animate
|
41 |
|
|
if (mode == 'show') { // Show Bounce
|
42 |
|
|
var animation = {opacity: 1};
|
43 |
|
|
animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
|
44 |
|
|
el.animate(animation, speed / 2, o.options.easing);
|
45 |
|
|
distance = distance / 2;
|
46 |
|
|
times--;
|
47 |
|
|
};
|
48 |
|
|
for (var i = 0; i < times; i++) { // Bounces
|
49 |
|
|
var animation1 = {}, animation2 = {};
|
50 |
|
|
animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
|
51 |
|
|
animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
|
52 |
|
|
el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing);
|
53 |
|
|
distance = (mode == 'hide') ? distance * 2 : distance / 2;
|
54 |
|
|
};
|
55 |
|
|
if (mode == 'hide') { // Last Bounce
|
56 |
|
|
var animation = {opacity: 0};
|
57 |
|
|
animation[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
|
58 |
|
|
el.animate(animation, speed / 2, o.options.easing, function(){
|
59 |
|
|
el.hide(); // Hide
|
60 |
|
|
$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
|
61 |
|
|
if(o.callback) o.callback.apply(this, arguments); // Callback
|
62 |
|
|
});
|
63 |
|
|
} else {
|
64 |
|
|
var animation1 = {}, animation2 = {};
|
65 |
|
|
animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
|
66 |
|
|
animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
|
67 |
|
|
el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){
|
68 |
|
|
$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
|
69 |
|
|
if(o.callback) o.callback.apply(this, arguments); // Callback
|
70 |
|
|
});
|
71 |
|
|
};
|
72 |
|
|
el.queue('fx', function() { el.dequeue(); });
|
73 |
|
|
el.dequeue();
|
74 |
|
|
});
|
75 |
|
|
|
76 |
|
|
};
|
77 |
|
|
|
78 |
|
|
})(jQuery);
|