GUI bug - Initial actor port positioning is wrong
In the last week or so I've begun seeing a few GUI anomalies on trunk. One is:
Actor port positioning isn't correct on initial actor instantiation.
Drag out Display actor from library.
Observe bug: input port isn't centered (attached).
It may take a few tries to replicate.
Ports snap into place when you move the actor.
The problem is worse for actors wil many ports, w/ output ports floating in the middle of the actor (attached).
This doesn't happen in vergil.