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Bug #5702
closedGUI bug - Initial actor port positioning is wrong
Start date:
08/31/2012
Due date:
% Done:
0%
Estimated time:
Bugzilla-Id:
5702
Description
In the last week or so I've begun seeing a few GUI anomalies on trunk. One is:
Actor port positioning isn't correct on initial actor instantiation.
Replicate:
Drag out Display actor from library.
Observe bug: input port isn't centered (attached).
It may take a few tries to replicate.
Ports snap into place when you move the actor.
The problem is worse for actors wil many ports, w/ output ports floating in the middle of the actor (attached).
This doesn't happen in vergil.
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Updated by Derik Barseghian about 12 years ago
Dan notes he's been seeing this a lot in actor documentation frames (see attachement). Note how the parameters also overlap the actor.
Updated by Derik Barseghian about 12 years ago
I'm no longer seeing this. A ptolemy change must have fixed it...
Dan can you replicate anymore?
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