Bug #5703
closedGUI bug - Deleting an Actor with connected port causes a diamond relation to be created.
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Description
In the last week or so I've begun seeing a few GUI anomalies on trunk. One is:
Deleting an actor with a connected port causes a diamond relation to be created. If you undo the delete, the deleted actor returns, but the relation from actor1 to actor2 now connects via the diamond relation.
Replicate:
Drag out a Constant and a Display.
Connect output of Constant to input of Display.
Delete Display
Bug: diamond relation appears on canvas
This bug occurs in both kepler and vergil.
Updated by Christopher Brooks about 12 years ago
I think is caused by one of these changes:
2012-08-23 21:43 eal
- [r64468] /trunk/diva/canvas/interactor/BasicGrabHandle.java:
Removed overly aggressive prevention of NPE that also prevented a
legitimate relation from occurring.
2012-08-23 21:42 eal
- [r64467] /trunk/diva/canvas/TransformContext.java: More tightly
targetted prevention of a non-reproducible NPE upon dragging and
connecting ports.
Updated by Christopher Brooks about 12 years ago
I think I was wrong about what causes this, more to follow.
Updated by Christopher Brooks about 12 years ago
The problem is reproducible after this change:
2012-08-18 17:08 eal
- [r64430] /trunk/ptolemy/actor/Manager.java,
/trunk/ptolemy/actor/lib/hoc/LifeCycleManager.java,
/trunk/ptolemy/kernel/undo/RedoChangeRequest.java,
/trunk/ptolemy/kernel/undo/UndoChangeRequest.java,
/trunk/ptolemy/kernel/util/Changeable.java,
/trunk/ptolemy/kernel/util/NamedObj.java,
/trunk/ptolemy/moml/MoMLParser.java: Fixed long standing deadlock
that occurs while editing models while they run
Edward and I spent some time last week trying to reproduce the problem,
but could not.
I can reproduce the problem by deleting the Display or the Const.
Updated by Christopher Brooks about 12 years ago
Fixed by Edward:
I've checked in a change that I hope fixes the problem we were
chasing today. The cause is interesting...
When we edit a model, the editor constructs a MoML string for
the edit actions. E.g., to remove a Display actor, it says:
<deleteEntity name="Display"/>
It passes this string to a MoMLChangeRequest, and calls
requestChange() to request that the change be executed.
If the model is not running, then the change request will
be executed immediately within the requestChange() method.
However, executing a change request may result in additional
changes being requested... E.g., an additional change may
be requested to remove a relation.
Before my checkin, that second change request was NOT being
executed immediately. It would just sit in a queue until
it was time execute another change request (e.g., move an
actor).
The new code in NamedObj is now also simpler:
public void requestChange(ChangeRequest change) {
NamedObj container = getContainer();
if (container != null) {
container.requestChange(change);
} else {
// Synchronize to make sure we don't modify
// the list of change requests while some other
// thread is also trying to read or modify it.
synchronized (_changeLock) {
// Queue the request.
// Create the list of requests if it doesn't already exist
if (_changeRequests == null) {
_changeRequests = new LinkedList<ChangeRequest>();
}
_changeRequests.add(change);
}
if (!_deferChangeRequests) {
executeChangeRequests();
}
}
}